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Any city that has a Navigation School will gain +25% Production toward Naval Units, +1 Science for every 2 Lake or Coast tiles in the City's borders, and +1 Great Admiral point per turn. This building replaces the University and comes with several powerful benefits. This is helped along by Portugal's unique building: the Navigation School. Outside of the ability to produce the Feitoria, the Nau has little else going for it and is certainly not making it as one of the best unique units in Civ 6. They phased out quickly by Ironclads, so players will want to produce as many of these as possible to maximize the number of Feitoria on the map. These can be placed all over the map to any City that Portugal is trading with to really maximize the Gold yields from that Trade Route. These tiles add +4 Gold and +1 Production for the city it is built in, and the same bonus for any of Portugal's Trade Routes that end in that city. The Feitoria can only be built on a Coast or Lake tile adjacent to a Luxury or Bonus resource. It can only be built in foreign cities players have open border with (meaning City-States and other players). However, the main specialty of the Nau is that it comes with two build charges, allowing to build Portugal's unique improvement: the Feitoria.
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His unique unit, The Nau, replaces the Caravel, and is cheaper to maintain and starts with a free promotion. Then, Portugal's unique building, improvement, and unit are all no laughing matter.
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Smart use of good Government Policy Cards and good Government choices will make Joao III thrive when he gets trade routes up and running. The 50% bonus to yields turns trade routes into a MASSIVE source of Gold, Production, and Food in the game. Large, land-locked maps will force Joao III to have less Trade Routes active, while water-heavy maps will let Joao III thrive and have a massive number of Trade Routes active at a time. Additionally, traders have 50% more range over water, and can embark as soon as they are unlocked. However, to make up for this, the yields from these trade routes are increased by 50%. Portugal can only trade with cities founded on Coast or cities with a Harbor. Portugal's Civilization ability is a tricky one to play around, but is the key to generating an obscene amount of Gold per turn. Joao III also gives all his units +1 Sight (perfect for scouting and finding those Civilizations early) in addition to having Open Borders with all City-States. That's not all this ability does, however. While this ability's strength is dependent on the number of other players in the lobby, it's certainly a great way to get early Trade Routes. Joao III's Leader Ability, Porta do Cerco, grants him +1 Trade Route Capacity when meeting a Civilization for the first time. While Mansa Musa focuses heavily on his Commercial Hub replacement, the Suguba, Joao III relies heavily on a combination of both Harbors and Commercial Hubs. Mansa Musa is the only other Civilization 6 Leader who can come close to Joao III's trade capacity and Gold generation. Joao III can generate enough Gold, with the proper set-up, to almost entire phase out Production in his empire.